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INSPIRATION

The early game concept is inspired by marble tilt game. The mechanics use gravity to control the marble. The idea grows to placing an independent controllable character on top of the board.

DRAWING IDEAS

The idea continuously improved by combining marble tilting games with independent human character. The gameplay utilises gravity to solve puzzles.

GAME DESIGNER ROLE

Filling game designer role in the team of 7 people, I involved in early conceptualization, pitching ideas, prototyping, level layout & game balancing. I also did level scripting with Hammer Editor by placing level triggers & camera placement

TERRA

The Legend of Geochine

TERRA: THE LEGEND OF GEOCHINE

GAME DESIGN

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