WAREHOUSE GUNFIGHT
"Single Player FPS"
OVERVIEW
Warehouse Gunfight is created on Hammer Editor. It uses existing assets to design a shooter combat in warehouse. The level is designed to have around 2 minutes shooting gameplay between player and a group of villains.
LEVEL DESIGN
The level has linear flow. Player starts from one corner and progressively moves through rows of shelves until he/she reaches the other end of the warehouse. Event triggering is used in this level to spawn respected enemies when player reaches certain spots. The gameplay features multiple ways to defeat enemies, such as shooting cranes to crush enemies with pile of crates, or blow enemies by shooting explosive barrels. At the end of the game, player has to figure out a simple puzzle using gravity gun to reach extraction point.
LEVEL DESIGN